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iOS Mobile Build & UI Sneak Peek…

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As promised, here’s a sneak peek of the current iOS mobile build featuring the new UI and gameplay in a hidden corridor somewhere deep inside the Great Pyramid. The colors are not as rich in the video as they are in person, so we occasionally switch to a full screen video grab to show the richness and detail of what we were seeing during the demo.

NOTE: All gameplay in the recording is actual gameplay from the same build I’m demoing on the phone. Some of the graphics are from an older build —the latest renderings are even more amazing!

What we feel really good about…

First, we love the interactivity of the mobile UI using touch and swipe. Navigation is very fast and gameplay just feels natural.The new menu and settings UI is very easy to access: a swipe up reveals the mini menu with a few taps to drill deeper, if needed. You can see the addition of an in-game camera, a much improved inventory system, and some additions to the settings screen from the original.

Also, we have made great progress on reducing the size of build as well as trimming down  memory requirements, especially for older devices. Desktop builds are not as sensitive, but optimization is helping here, as well.

What still needs work…

In working toward space and memory optimization, the trick is avoiding delays in loading or scene switching. The current build has a slight hesitation when entering a new scene, but we are working on ways to reduce or even eliminate this. As it exists, it is still very minor and the game is enjoyable.

We have also made great strides on reducing the size of the build. While ROTS Awakening will literally be a game of “megalithic proportions” compared to casual games, we believe it will be much smaller than the larger multiGB games even though the ROTS Awakening HD edition has a multitude of high res scenes and full screen animations.

And, of course, we are working hard on fixing the few “scarabs” (aka, bugs) that pop up as we continue with the alpha phase of testing and development.

Early beta access status…

When we have a working beta, those who have pledged the Limited Collector’s Edition will receive a download link for early access! We are working hard to get this to as quickly as possible.

Happy Thanksgiving to all!

Rediscovering the Jewel of the Nile

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Rediscover the Lost Temple complex…

Perhaps the most breathtaking area to explore in Riddle of the Sphinx is the Lost Temple complex.

The Jewel of the Nile

Compare the old jewel with the new…

Below are newly enhanced scenes compared with the original ROTS Classic scenes. As you can see, with the enhancements in ROTS Awakening, this jewel on the Nile has renewed life!

Outside the Lost Temple (before and after)
Enter the Lost Temple (before and after)
The Lost Temple court (before and after)
Inside the Lost Temple (before and after)
Lost Temple Cliff Statues (before and after)

New jewels to be discovered…

For you seasoned ROTSters, you know that, maybe second to the Sphinx and Great Pyramid, the Lost Temple area has many secrets waiting to be discovered. But now even you experienced ROTS archaeologists will discover new mysteries in this and other areas.

New exploration and mysteries to solve…

So, the big question is, “where are we?”

Well, the game is looking and playing great! To say we are excited about releasing Riddle of the Sphinx: The Awakening is an understatement.

The team is working around the clock to release before Christmas. But this process has not been without some pretty major hurdles and even obstacles, at times, that delayed the release. This area was by far the most challenging and time-consuming, but with the help of Strata and dogged perseverance by the Old World Studios team, we were able to complete this vast ROTS Awakening scene!

And while someday we hope to share the epic journey and untold challenges of resurrecting this epic archaeological adventure,  we think the results have been worth the effort. Let us know what you think of the new scenes.

What can you do while we wrap-up excavating ROTS and crate-up the remaining artifacts?

Please tell others about the ROTS Awakening, share our Kickstarter, and get ready for the largest archaeological event of the millennia!

Thank you for making this possible and for your patience as we take the necessary time to make Riddle of the Sphinx: The Awakening better than before!

Sun, Moon, and Stars!

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Stargazing an Ancient Observatory

Perhaps the most integral area to solving the Riddle of the Sphinx is the Astrological Chamber, in the Great Pyramid.

Here is a look at this newly HD enhanced chamber featuring stunning lighting, new atmospheric effects, and added elements planned in the classic version but never before seen.

Astrological Chamber daytime screenshot.

Stargazers who explore this ancient observatory will discover an enchanting chamber revealing historically, geographically, and astronomically accurate clues.

Less fortunate adventurers have gone before you.

Decoding this information will lead you closer to revealing the Riddle kept under guard by the Great Sphinx for millennia!

Charting Development Progress

All aspects of development are full-time and the team is working all hours to get ROTS released and in the hands of archaeological adventurers (or adventuring archaeologists) everywhere. Those who have played Riddle of the Sphinx know how HUGE this game is. But even to us, the original game designers, the exploratory scope and level of detail is still surprising and, at times, overwhelming.

Exploring the Astrological Chamber

While the conversion process for the original models has been very time-intensive, we continue to make great strides. However, we recently hit a frightening snag in converting the last few models from the original game. Every archive of those particular models either refused to open or opened with severe file corruption. But after much work, thankfully we found a solution, brought in the remaining models in, and are in the process of completing the final assets. We have a few issues we are working on in the largest area, but it is coming along nicely!

We’ve also been optimizing load times, memory management (especially for mobile devices – we were running into limits on some devices), and increasing the speed of our already fast proprietary adventure game engine built on top of Unity. Our adventure game engine should help other games of this genre make it to market, although we won’t be releasing the development engine until after ROTS Awakening is released.

And programming gameplay, exploration navigation, and puzzle integration is also very time-consuming but going very well! We continue to streamline the process as we go.

Eerie exploration and unexpected finds.

But we are most excited to have you experience ROTS exploration with the new engine, especially on mobile. The swipe and tap navigation is very intuitive and fast! It’s been a joy to explore the vastness of the Great Pyramid and its many hidden corridors, and to discover secret chambers on the dev team’s mobile devices. And the desktop version offers even great detail at a higher resolution!

Moonlight observatory

The enhanced graphics, fast engine, new effects, and even enhanced puzzles truly make Riddle of the Sphinx: The Awakening an ancient Egyptian adventure of epic proportions!

Grand(er) Gallery leading to the King’s Chamber

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To give you a glimpse of the added resolution and detail in Riddle of the Sphinx: The Awakening, here’s a scene from the Grand Gallery in the Great Pyramid. This view is looking down toward the opening of the Ascending Passageway.

New HD "Awakening" scene of the Great Pyramid's Grand Gallery
New HD “Awakening” scene of the Great Pyramid’s Grand Gallery

The ancient Egyptians build this as a bit of a mousetrap serving many practical and, in their mind, spiritual functions. Turning around, this walk way leads to the King’s Chamber, believed to have housed Khufu’s (Cheop’s) mummified body. The metal braces on the telescoping stone walls now features more accurately the degradation of those edges as it currently exists.

Compare with the legacy screen shot, below…

Legacy scene from original Riddle of the Sphinx release
Legacy scene from original Riddle of the Sphinx release

The conversion process is humming along nicely but requiring a lot of attention to detail. So we are working around the clock to get you The Awakening and think you’ll appreciate the attention to detail and enhanced gameplay!

More scenes to come…

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